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Question by Kiloblargh · Jun 03, 2011 at 09:45 PM · meshoptimizationdrawcallsstatisticsvbo

What is VBO Total in the Stats window?

I read what the manual says. I still don't understand it, because in a scene with 4 visible objects with mesh renderers, VBO total is anywhere from 25 to 37. If I turn on static batching, the draw calls drop from 4 to 1 but the VBO is unaffected.

So what is this number really measuring, and what is a safe value to keep it under to target current generation iOS devices? ( I realize that is a separate question, but it's my reason for asking the first question, so is relevant. )

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avatar image cupsster · Jun 13, 2012 at 03:16 PM 0
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http://unity3d.com/support/documentation/$$anonymous$$anual/RenderingStatistics.html Also this number increases as you scale meshes

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