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Question by kimsama · Mar 05, 2010 at 06:39 AM · continuous-integration

CI + Unity3D iPhone

What's the best solution for Continous Intergration of Unity3D iPhone project? Any recommendations?

Thank you.

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avatar image qJake · Mar 28, 2010 at 09:40 AM 0
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We need a lot more information before we can answer your question. What exactly do you mean by "continuous integration"? If it's a proprietary product, paste a link to its homepage.

avatar image squidbot · Jan 07, 2011 at 01:54 AM 0
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This is somewhat of an old question, but I'm soon to be using the information found in the link below to automate builds using Hudson paired with git. I'll post my success or failure when I get it done :) http://unity3d.com/support/documentation/$$anonymous$$anual/Command%20Line%20Arguments.html

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Answer by Ben 2 · Apr 09, 2010 at 08:23 PM

I can't really speak for iPhone apps because we don't develop those but I can tell you about our build system with normal Unity games. If you can script an automated build using your favorite scripting language and BuildPipeline then you can set it up under any continuous integration system that has a polling feature (for example Hudson or even Cron). Our project has dependencies in both SVN and Asset Server so we glue those resources together into the project at build time via scripting. Normally with CI you want a new build when changes take place in the version control system. Asset Server has no support for this that I know of but you can use PSQL to poke the database that backs asset server to check for new revision numbers. Then you set your script to run every so often using Hudson or whatever and the script checks if there's a new version. If so, it should build the new version.

If you need more specifics I can put up some code samples.

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