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Question by ataloss · Jan 28, 2014 at 09:13 PM · mecanimbooleanparameters

Mecanim and trigger code

Thanks to everyone that's helped me with learning how to use mecanim. My character can move in the direction I want (and the walk/Idle transitions are smooth). But I want to be able to use a run animation and a jump animation.

My questions are:

  1. Is it possible to set "shift" as a parameter so that when it's pressed my character will start running? Will shift be a bool or trigger?

  2. Is it possible to set "spacebar" as a parameter so that when it's press the character will jump? Will it be a bool or trigger?

As you can tell I'm not that good at C# coding (as you already know coding is the largest obstacle for new unity users). And I was wondering can I code certain triggers into mecanim as a parameter so that I don't have to code it in C# (or javascript).

Thank you for your time.

P.S. Below is my C#code I learned from a tutorial to make my character move. How would I modify it (or would I have to) if I set the parameters within mecanim?

 using UnityEngine;
 using System.Collections;
 
 public class IdleWalk : MonoBehaviour 
 {
     Animator animator;
     public float DirectionDampTime = 0.25f;
 
     // Use this for initialization
     void Start () 
     {
         animator = GetComponent<Animator> (); 
     }
     
     // Update is called once per frame
     void Update () 
     {
         float h = Input.GetAxis ("Horizontal");
         float v = Input.GetAxis ("Vertical");
 
         animator.SetFloat ("Speed", h*h + v*v);
         animator.SetFloat ("Direction", h, DirectionDampTime, Time.deltaTime);
     }
 }
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Answer by JCX · Jan 28, 2014 at 10:23 PM

i would use bool right not, because trigger is buggy and will be repaired in 4.5 (it's actually fixed in first 4.5 beta)

and code look like:

 if(Input.GetKeyDown("space")) 
 {
      animator.SetBool("space", true);
 }
 else if(Input.GetKeyUp("space")) 
 {
      animator.SetBool("space", false);
 }
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