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VR hands offset after build
I'm making a game in unity testing and publishing to my oculus quest 2 through oculus link with a usbc cable. I'm able to test my game perfectly fine in the editor, but as soon as I build it the floor is too low, my hands are offset, and I'm too tall in game. I'm using auto hand for my hand controllers, but I also tested with the default example assets and the same thing happened, so I don't think it's auto hand specific. I'm hoping there's just a setting or calibration somewhere that I'm missing. Thanks in advance for your help.
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