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is it possible to save over animation clips and keep events?
In the nature of the animation industry, animations go through a lot of revisions. And when I export a new animation take from Maya, I save over the existing animation take, but when I do that, event data has been lost. Is there a way to make revisions, without having to re-set up the events or re-attach clips?
and I have done the duplicate the animation clip from the FBX to get rid of the dumb read-only issue. it would just be nice to be able to make revs on versions without having to re-attach and re-set up every time.
Answer by theANMATOR2b · Oct 19, 2016 at 01:55 AM
I'm sure your looking for a built in way - however if there isn't one readily available - there is at least one asset in the store that can help. One allows for updated fbx files - unsure if events are kept if the animation clip is longer/shorter. Another one allows for clips to be copied/pasted intact, with (all?) parameters.
I'm unsure of the names of each - but when you find them - might be helpful for others to update this question.