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Question by f.leno · Aug 17, 2015 at 10:36 PM · unity 5movementrigidbody2d

Strange behavior of RigidBody2D

I'm trying to program a variation of the classic PacMan (partially following this tutorial: http://noobtuts.com/unity/2d-pacman-game).

I included my pacman GameObject, adding a Rigidbody2D. However, the rigidbody seems to be automatically moving to a aleatory direction. After a while, pacman gets stuck and cannot move anymore:

alt text

This is how I tryed to implement the movement (inside FixedUpdate method):

 Vector2 p = Vector2.MoveTowards (transform.position, dest, speed);
 GetComponent<Rigidbody2D> ().MovePosition (p);

Where "dest" is the destination of the movement. p is correctly calculated, but the rigidbody does not obey the movement defined by "p".

If I change the rigidbody settings to "Is Kenematic", I can control pacman movements correctly, however, the colisions do not work.

This is how the rigidbody is configured:

alt text

Any ideia on how to solve this and enable the movements with all colisions working?

transformer-overloads-boxplost.png (274.9 kB)
reward3policyquality.png (11.7 kB)
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avatar image arghyaghosh · Jul 24, 2016 at 08:40 AM 0
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Did you find a sollution to this?

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