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               Rn22 · Jan 25, 2017 at 01:41 AM · 
                gameobjectinstantiatesaveloadclone  
              
 
              How to save and load all gamebjects which are cloned at runtime????
I clone the gameobject and edit it in UI. I was able to save the original object but how do I save the clones which are created at runtime with it??
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