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2D poker Chip Animations (Similar to Zynga)
I'm trying to make a poker game and was wondering how to do chip animations similar to Zynga when the user places a bet, I initially tried a simple lerp but that just seems too simplistic, another complication is that the amount of chips to animate together are dynamic and in different numbers. Any one have any ideas on how to make those kind of animations?
Answer by theANMATOR2b · Oct 18, 2016 at 03:02 PM
I'm not familiar with the zynga poker games - Have you considered using physics? Might be a bit heavy handed, but could also consider after the chips have 'animated' into place - swap out for static meshes to minimize overhead.
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