Question by
TareqProjects · Oct 18, 2016 at 08:30 AM ·
c#navmeshagent
How to stop NavMeshAgents from being pushed around?
I have a couple of NavMeshAgents in my scene and a CharacterController. The agent's local obstacle avoidence does avoid the player, and I have coded it so that if the player is within a certain distance, the agent should stop. My issue however, is that once an agent has stopped, I can push the agent around quite easily. How do I stop this?
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