Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pippocao · Oct 18, 2016 at 05:14 AM · animationmasklayerlegacyblend

Can I apply legacy animation layer on only part of character body?

     Hi everybody, I've been working into a new animation function in our game, and found an issue which I can not resolve with legacy animation system.
     The requirement is that, I have a character play "Attack" animation, and which can be switched to "Run" animation before "Attack" was complete, in that case, I hope "Run" animation only affect the lower body,  the upper body will continue to play  "Attack“ animation till it's over and finally switch to "Run" .
     I think "layer" must be used to mark "Attack” animation as a high priority, but "layer" will affect the whole character not only upper body. 
 How can I achieve my goal?





Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image s_guy · Oct 18, 2016 at 05:22 AM 0
Share

You should avoid using legacy animations if possible. They don't have as many features and Unity may not support them in the future. You can probably convert your rig and animations to use a Humanoid (preferable when possible) or Generic Avatar.

There is no built-in way to mask legacy animations in the way you describe, as far as I know. The typical way to do it would be to make an upper body layer in the animator that uses an Avatar $$anonymous$$ask for only the upper body. Then the attack state can be allowed to play for the upper body overriding the lower body animation state.

https://docs.unity3d.com/$$anonymous$$anual/class-Avatar$$anonymous$$ask.html

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

importing legacy animation fbx with mask 0 Answers

Animation layers: Am i limited to only one layer per animation? 0 Answers

how to make an animation that changes color in a clockwise rotation 2 Answers

Animator with mask problem 0 Answers

How to play animation (C#) 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges