Question by
WoodsBagot · Mar 19, 2018 at 03:17 PM ·
iosvrgoogle
Unity to iOS VR (via Google Cardboard) - screen is squashed
For about a year, we had no trouble authoring Unity to iOS VR via Google Cardboard. We had also integrated a simple tap-to-move-forward script.
Now, when we use the same method, we get a squashed screen and all movement actually moves you 30-45 degrees to the left.
We get this same effect when running a new build off an old project with no modifications, or using the current Google Cardboard instructions (https://developers.google.com/vr/unity/get-started-ios) and prefabs.
Anyone else seeing this? Could this be an issue with a Unity update?
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