Google Cardboard on iOS not working
Hello I am using Unity 2017.2.0b2 and building with Cardboard enabled as a Virtual Reality SDK in the new XR Settings, however when I go to the deploy the built iOS project I do not see the normal split screen Cardboard view and the app doesn't show the normal Cardboard setup screen at launch.
Basically the iOS app does not "know" that it is a Cardboard app.
Can anyone help me out?
Answer by lemonyama · Jul 11, 2017 at 02:28 PM
All good on Unity version 2017.1.0f3 I guess I was too ahead of myself :)
Answer by lisamoren · Jan 06, 2019 at 11:25 PM
In "PLayer Settings" go to XL and make sure 'virtual reality SDKs" is checked and hit the plus to add "cardboard". Otherwise it just deploys as an image on IOS.
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