Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by DragobAttack · Mar 11, 2016 at 12:14 AM · c#pluginonclick

My OnClick won't trigger

I have a door in my game. I have debuged it and neither the OnClick(), nor the OnMouseOver() will trigger. Here are the Object Details:alt text

Here is my Script: using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityStandardAssets.Characters.FirstPerson; using UnityEngine.UI;

 public class EndOfMapDoor : MonoBehaviour
 {
 
     public FirstPersonController spieler;
     public int TriggerID = 0;
 
     FuseBoxWater myTrigger;
 
     EndOfMap eom = new EndOfMap();
 
     public Text statusLabel;
 
     // Use this for initialization
     void Start()
     {
         List<FuseBoxWater> myTriggers = new List<FuseBoxWater>(GameObject.FindObjectsOfType<FuseBoxWater>());
         myTrigger = myTriggers.Find(t => t.FuseID == TriggerID);
 
         eom = GetComponent<EndOfMap>();
     }
 
     public string target
     {
         set
         {
             eom.NextLevel = value;
         }
     }
 
     void OnMouseDown()
     {
         activate();
     }
 
     void activate()
     {
         if (calculateDistance(gameObject.transform.position, spieler.transform.position) < 4)
             if (Physics.Raycast(gameObject.transform.position, spieler.transform.position))
             {
                 if (myTrigger.isTriggerd)
                 {
                     eom.ChangeLevel(this);
                 }
                 else
                 {
                     statusLabel.color = new Color(255, 0, 0, 255);
                     statusLabel.text = "The door has an electric lock";
                 }
             }
     }
 
     private float calculateDistance(Vector3 p1, Vector3 p2)
     {
         float xDiff = p2.x - p1.x;
         float yDiff = p2.y - p1.y;
 
         return Mathf.Sqrt(xDiff * xDiff + yDiff * yDiff);
     }
 }
problem.png (60.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by phil_me_up · Mar 11, 2016 at 12:19 AM

I think you might be misunderstanding how these things work.

Monobehaviours (i.e. your scripts) don't support events like OnClick() or OnMouseDown() natively. These aren't calls like Start or Update which are essentially called automatically, you need to actually write code to process in input (like the mouse button being held down), and figure out what to do with it (like figure out what object you've actually clicked on).

There are loads of examples of how to do this out there. Here's the first link I found on google which should get you started.

  • http://answers.unity3d.com/questions/247810/how-to-get-gameobject-that-is-clicked-by-a-mouse.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Mar 11, 2016 at 10:06 PM 0
Share

Well, On$$anonymous$$ouseDown is in $$anonymous$$onoBehaviour, so putting it in a script like that should work. But there are three scripts on that door? I think the OP should start with a small example first.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

function call inside OnClick Event? 1 Answer

Marshal C# Method with C++ 0 Answers

Creating Windows Universal Plugin for Unity 1 Answer

Guidance on creating a ClickCounter 0 Answers

OnClick Functions Not Appearing,OnClick Not Showing Public Functions 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges