Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MobinYaqoob · Oct 17, 2016 at 02:40 PM · unity 5interfaceinternet

How to Check is Internet Available without creating overhead in Unity3d

I Need to check that if internet is avaiable or not in my games so that i make decission. There are two different types of decission when internet is working and when internet is not working. current i found a way but it create a overhead to cpu. Current i am using this type of solutions . is there a better way to check either internet is avaiable or not.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class DeviceConnected : MonoBehaviour
 {
     private const bool allowCarrierDataNetwork = false;
     private const string pingAddress = "8.8.8.8"; // Google Public DNS server
     private const float waitingTime = 2.0f;
     public Text txtInternetConnectStatus;
     private Ping ping;
     private float pingStartTime;
    
 
     public void Start()
     {
         InvokeRepeating("OnStartCheck", 0f,3.0f);
 
     }
 
     public void OnStartCheck()
     {
         bool internetPossiblyAvailable;
         switch (Application.internetReachability)
         {
             case NetworkReachability.ReachableViaLocalAreaNetwork:
                 internetPossiblyAvailable = true;
                 break;
             case NetworkReachability.ReachableViaCarrierDataNetwork:
                 internetPossiblyAvailable = allowCarrierDataNetwork;
                 break;
             default:
                 internetPossiblyAvailable = false;
                 break;
         }
         if (!internetPossiblyAvailable)
         {
             InternetIsNotAvailable();
             return;
         }
         ping = new Ping(pingAddress);
         pingStartTime = Time.time;
     }
     public void Update()
     {
         if (ping != null)
         {
             Debug.Log("Hi");
             bool stopCheck = true;
             if (ping.isDone)
             {
                 if (ping.time >= 0)
                     InternetAvailable();
                 else
                     InternetIsNotAvailable();
             }
             else if (Time.time - pingStartTime < waitingTime)
                 stopCheck = false;
             else
                 InternetIsNotAvailable();
             if (stopCheck)
                 ping = null;
         }
     }
 
 
 
     private void InternetIsNotAvailable()
     {
  
             Debug.Log("No Internet :(");
             txtInternetConnectStatus.text = "No Internet :(";
             isInternetAvailable = true;
       
     }
 
     private void InternetAvailable()
     {
   
             Debug.Log("Internet is available! ;)");
             txtInternetConnectStatus.text = "Internet is available! ;)";
             isInternetAvailable = false;
 
      
 
     }
 
 

 }



Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mike-Geig ♦♦ · Oct 17, 2016 at 06:34 PM 0
Share

I imagine there will always be some overhead to it. Here seems to be another simple solution: http://answers.unity3d.com/questions/534873/testing-for-active-internet-connection.html

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

116 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Execution Order of Statement is not corrent 1 Answer

on and off music button in unity 5 0 Answers

How to change/fix Shader Graph node connection ports 3 Answers

Using interfaces and Monobehaviour behaviours 0 Answers

Android apk wont start without internet 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges