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Question by AgentDreiX · Mar 15, 2021 at 04:17 AM · scripting problemgui

Coin-pickup script doesn't work correctly.

This is the script for the coin:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CoinScript : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.Rotate(90 * Time.deltaTime, 0, 0);
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if(other.name == "Player")
         {
             other.GetComponent<PlayerScript>().points++;
             //Add 1 to points
             Destroy(gameObject); // This destroys things.
         }
     }
 }

And this is the script for the player and the coin counter:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerScript : MonoBehaviour { 
     public int points = 0;
 
     // Use this initialization
     void Start ()
     {
 
     }
 
     // Update is called once per frame
     void Update () 
     {
         
     }
     
     private void OnGUI()
     {
         GUI.Label(new Rect(10,10,100,20), "Score : " + points);
     }
 }


But when I test it out, the coin just spins and the coin counter doesn't go up. Also, when the player hits the coin, it will be pushed away like a solid box. How can I fix this? How can I change the text color in the screen GUI directly from the script?

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