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This question was closed Oct 19, 2016 at 08:20 PM by Alifar for the following reason:

The question is answered, right answer was accepted

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Question by Alifar · Oct 17, 2016 at 08:42 AM · pathfinding2d array

Pathfinding in 2d array of GameObjects

Hello, how can i to use pathfinding in 2d array of GO?

     public GameObject tile;
     public GameObject[,] tile_array;
     public float gen_w;
     public float gen_h;
     public int MapW;
     public int MapH;
 
 void TileGen(){
                 for (int r = 0; r < MapW; r++) {
                     for (int c = 0; c < MapH; c++) {
                         float x = (r * (gen_w / 2)) / 100;
                         float y = (c * (gen_h / 2)) / 100;
                 tile_array[r,c] = (GameObject)Instantiate (tile, new Vector3 (x, y, 0), Quaternion.identity); 
                     }
                 }
             }



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avatar image Cherno · Oct 17, 2016 at 08:57 AM 0
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Answer by Zodiarc · Oct 17, 2016 at 08:57 AM

Use the A* algorithm https://en.wikipedia.org/wiki/A*_search_algorithm Here's an example implementation from when I had a small problem with it (Unityscript, but it's easy to translate to c# if needed) http://answers.unity3d.com/questions/749625/a-star-algorithm-produces-too-long-path-in-certain.html

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