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Question by Jamiemon · Oct 10, 2017 at 05:18 PM · rendererinvisiblevisible

[javascript] detect when object is seen by camera, Renderer.isVisible not working

I'm trying to make a script that only runs a certain part if the gameObject is within the field of vision of the camera {probably should mention I'm working in 2d; I'm not necessarily looking for a script that detects if the gameObject has been obstructed}

I've been digging around & haven't found any straight forward answers, & it doesn't help that the manual gives no examples of code whatsoever >.>

Here's the code I thought would work:

 if(Renderer.isVisible){
 // do a thing here
 }

It's giving me an error saying An instance of type 'UnityEngine.Renderer' is required to access non static member 'isVisible'.

I tried making renderer lower case

 if(renderer.isVisible){

& it told me I'm using an obsolete scripting api. Does anyone know what I'm doing wrong? Any help is much appreciated ;-;

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