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Question by Kraig Walker · Oct 19, 2013 at 03:02 PM · cameramovementtranslateisometricorthographic

Moving a Rotated Camera

I'm currently building an isometric camera system that allows the user to rotate, move and zoom. The camera works exactly how I want it to when you first open up the scene, however if you rotate 90 degrees (use the "]" key) I find I can't move the camera along any axis (X,Y,Z,XY,XZ,YZ etc) without the camera moving diagonally.

Does anybody know what I should be doing in order to get the camera moving correctly?

The demo scene can be viewed on this site

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unity_web_player___gamedevcity.jpg (70.5 kB)
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avatar image meat5000 ♦ · Oct 19, 2013 at 03:07 PM 0
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Do you have two separate scripts handling camera movement?

avatar image Kraig Walker · Oct 19, 2013 at 03:10 PM 0
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Link to Gist

avatar image Kraig Walker · Oct 19, 2013 at 03:11 PM 0
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It's all in one script. I created functions that allow you to move along axes, you can also modify the +iv and -ive direction that you move along on each individual axes

avatar image meat5000 ♦ · Oct 19, 2013 at 03:15 PM 0
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Looks horribly overcomplicated.

At a glance I'm gonna say that the issue is the parenting. You manipulate the rotation of the container but the transform of the camera itself.

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