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Not a technical Unity question with a clear answer. The forums may be more suitable for a general performance discussion.
Can anyone maintain smooth 60fps on Android (2D) ?
I can't ! I've posted a lengthy report with a test project and pre-built Android apks on the community forum. If people with Android devices wouldn't mind trying out my test apks that would be great. This seems to be a real problem that's been going on for ages and people have paid a lot of money for Unity Pro and we deserve our games to look Pro too:
2D Android apps stutter and can't maintain a smooth 60 fps
Thanks!
Have you found any answer? I have THE SA$$anonymous$$E PROBLE$$anonymous$$! Everyone has this problem, what is causing this?Is it really the FixedUpdate()? Should we code our own physics using raycasting?
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