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Question by itsPeetah · Oct 16, 2016 at 09:04 AM · camera3dtilesfogendless runner

Endless runner issue

Hello! I have this game I'm making which is about a plane that flies forwards and has a 3d tile system like an usual 3d endless runner. My problem is that I'm only able to spawn tiles on a single row.

What I would like to know, is how to prevent the camera from seeing blank spaces, which means how to generate more lines of tiles adjacent to each other and how to setup a basic distance based fog to avoid seeing the blank space when the camera is so high it sees over the last spawned tile. Thank you for your time!

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