Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Julian_Nementic · Oct 16, 2016 at 07:20 AM · shadershadersoffsetglow

Simple Shader: Pushing vertecies towards Camera

Hey Guys,

I want to add a Glow to an effect. To do that i want to draw a particle that is pushed just a little bit towards the Camera to draw over very near object. (E.g. that particle should not clip into woodpieces of a fire effect, when its billboarded).

alt text

So I started to write my own Particle Shader. First i thought you need the Offset Parameter, but it didnt helped at all. So my first question is, wether the Offset x , y Parameter in Shaders only effect verticies that lie nearly on the same z position in relation to the camera.

Then i changed the Vertex shader and it did start to get something. But when I now get very near to the particle with the z Offset it is some kind of distorted. Do I something wrong?

Here is my vertex shader:

     v2f vert (appdata_t v)
             {
                 v2f o;
                 float3 ObjSpaceCameraPos = mul(unity_WorldToObject , float4(_WorldSpaceCameraPos,1.0)).xyz;
                 float4 offset =  float4(normalize( ObjSpaceCameraPos - v.vertex) * _Offset,0.0);
                 v.vertex += offset;
                 o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
                 #ifdef SOFTPARTICLES_ON
                 o.projPos = ComputeScreenPos (o.vertex);
                 COMPUTE_EYEDEPTH(o.projPos.z);
                 #endif
                 o.color = v.color;
                 o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
                 UNITY_TRANSFER_FOG(o,o.vertex);
                 return o;
             }



Hope someone can help me. Thank you,

Julian

imageiwantglowoverobject.png (115.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Blurry smooth edges of a mesh 0 Answers

UnityObjectToClipPos is inverted? 0 Answers

How to create a hole using a shader? 0 Answers

Why does AngryBots `QualityManager` alter shader LOD twice? 0 Answers

Why is shader generated from shader graph so large? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges