Question by
logan4179 · Nov 11, 2018 at 10:49 PM ·
terrainterraindataterrainsterraincolliderterrain bug
Terrain thickness doesn't stop fast moving objects
I've been working on a terrain and my projectile prefab will pass through it in certain spots even with the thickness set quite high (I went up to 100). The only thing that works is making my projectile's rigidbody continuous which is more expensive, but the documentation for these terrains literally says that the thickness setting is supposed to keep you from having to use continuous collision detection. Am I missing something here?
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