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Question by stephen_george98 · Oct 15, 2016 at 08:31 PM · c#timetimerdebugtime.time

Why Won't This Message Log Into My Console?

I am just testing out a simple timer that will provide some later logic in my game. I want this message to log into my Unity debug console whenever 30 seconds has passed in the scene, but it is not happening... Am I going crazy or did I make some stupid silly mistake??

 using UnityEngine;
 using System.Collections;
 
 public class TestingTimer : MonoBehaviour 
 {
     private float startTime;
 
     void Start () 
     {
         startTime = Time.timeSinceLevelLoad;
     }
 
     void Update () 
     {
         float currentTime = Time.timeSinceLevelLoad - startTime;
 
         if (currentTime == 30f) 
         {
             Debug.Log("Time is 30!!");
         }
     }
 }

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Answer by doublemax · Oct 15, 2016 at 08:39 PM

timeSinceLevelLoad moves in small fractions of a second. The chance that currentTime becomes exactly 30 is very slim.

But you could use:

 if ( (int)currentTime == 30 ) 
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avatar image stephen_george98 · Oct 15, 2016 at 08:49 PM 0
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It's close enough for me! I thought that all numbers stored inside the "Time" class were floats, so I never thought to cast as an Integer. Thank you sir.

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