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Question by jammachiq · Oct 15, 2016 at 07:58 PM · gameobjectarraysclassesgetfinding

How do I conditionally instantiate gameobject in a public class array?

i have a class called,

 [System.Serializable]
 public class EnemyInformation{
 //inside are public variables like
 public int enemyID; 
 public enemyName;
 }

I created another script that inherits monobehaviour and is a component of an empty game object called GameManager.

  public class EnemyList:Monobehaviour { //inside are to variable intialized.
 
     public EnemyInformation[] forestEnemies;
     
     public EnemyInformation[] genericEnemies;
 }
 

Through the inspector I assign values to these variables. what i can't figure out is how I'm supposed to reference variables like enemyID in a class like SpawnCharacters so far i have

 public SpawnCharacters: ScriptableObject {
 
 public GameObject gameManager;
 
 public EnemyList enemList;
 
 public void SpawnEnemies () {
 
 enemList=gameManager.GetComponent ;
 
 switch (enemList.enemyID)//throws error. no reference in EnemyList to enemyID
 
 { ...spawn enemies based on enemyID ref } } }



What have I forgotten to do?

while writing this i think it maybe enemList[0].enemyID but i wanted it to be if an element in enemList has the enemyID=var then spawn this character.

Let me know what you think or if there is a better way of doing this. (I originally used get and set and made the enemies inherited constructors of class called characterclass.)

FYI im making a turnbased battle system and this is to spawn enemies on previous map AND use that enemy info to display UI Image enemyImage.

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