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Question by LethianGames · Apr 02, 2016 at 06:24 PM · camerajavascriptlookatsmoothturn

Can somebody please help me with my code - what do i need to add to make my camera turn SMOOTHLY towards the enemy?

So i have this code and everything is working just fine - as soon as the enemy is within a given vicinity my players camera is turned towards it. As of now the camera just "jumps" directly into the new "lookAt position"...what do i need to add to make my player's camera turn smoothly?

Heres my code (done in javascript):

 var camLookAt : Transform;
 var cameraUsed : Camera;
 var Haunt : GameObject;
 
 
 function SetCam()
 {
     if(PlayerSpawnTrigger.spawning == true)
     {
         if(GameObject.Find("Haunt") != null)
         camLookAt.position = GameObject.Find("Haunt").transform.position;
     }
 }
 
 
 
 function Update()
 {
 
     SetCam();
 
     if (GazeChecker.ForceGaze == true)
     {
         cameraUsed.transform.LookAt (camLookAt);
     }
 
 }
 
 


Thx a lot guys ;)

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avatar image Namey5 · Apr 03, 2016 at 06:50 AM 0
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http://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html

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Answer by L20GAMES · Apr 04, 2016 at 07:45 AM

I may be wrong here but I would think using something like:

var camLookAt : Transform

 function Update(){
     transform.LookAt(camLookAt * Time.deltaTime);
 }

I could be wrong but it should be something along those lines.

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avatar image LethianGames · Apr 04, 2016 at 08:23 AM 0
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I will try that right away when I get home. I'll let you know and post the result- thank you very much!

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Answer by Namey5 · Apr 04, 2016 at 09:42 AM

Just posted a link cause I didn't have much time. If you want full code, just use this:

 var target : GameObject;
 var speed : float;
 
 function Update () 
 {
     transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation (target.transform.position - transform.position), Time.deltaTime * speed);
 }
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