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Connecting my 2 Scripts
Hey everyone so today I wrote 2 script: Script A is a script that makes an object move to it's target.(sits on the enemy player) Script B is a script that spawns 3 different types of prefabs on different spawn points. These objects only stay on there positions for a couple of seconds and if it's gone go to the new object at it's new location. (this script sits on my itemSpawner with emtyGameobjects as spawnpoints).
Script A: Script B:
The problem that I'm facing now is I wan't to connect these 2 scripts. The goal is to move my enemy with script A to the random spawned and random kind of object with script B.
if you know a solution please let my know. Thanks already!
Answer by jeffreyrampineda · Nov 23, 2017 at 06:14 PM
Try this: If they're in the same GameObject, you can use ScriptName scriptVariable = GetComponent<ScriptName>()
, otherwise you can use ScriptName scriptVariable = GameObject.Find("gameObjectName").GetComponent<ScriptName>()
then you can use the scriptVariable to access whatever ScriptName is. https://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html
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