- Home /
Unity for Android Eclipse export
I need to export my game in Eclipse IDE to build an Android version that uses some external libraries.
When I export from Unity I set "Create Eclipse project layout" to true but I can't avoid that the Android project from being overwritten! I made same changes in the AndroidManifest.xml and everytime that I export the new version I lose everything.
Is there some options, like that for iOS version, that appends only updates to the created project?
Thanks
Answer by hiddenspring81 · May 11, 2013 at 10:29 PM
You are correct; each time that you "Export" using the "Create Eclipse project layout" option in the Build Settings window, your previous Eclipse project will be overwritten by the new project. However, you can write your own AndroidManifest.xml
file, which, upon building your Android project, will be merged with the Unity generated AndroidManifest.xml
file. All you need to do is place your custom AndroidManifext.xml
file in /Assets/Plugins/Android
directory.
Lately, I've been creating a new Eclipse project in Unity, and running my game from Eclipse. Then whenever I make changes to my AndroidManifest.xml
file in my Eclipse project, I make sure that I copy those changes back the AndroidManifest.xml
in Assets/Plugins/Android
before creating a new Eclipse project in Unity again.
Thank you hiddenspring81.
I tried what you told and it works. Now I need to understand how can I debug the Unity code when I run my game on the Android device :(.
Under "publish settings" in unity you can select debug mode, then using ADB you can run adb logcat. Anything you write out to the log will show up here along with everything else :)
Is the manifest placed under Assets/Plugins/Android merged or copied as is to the target folder ?
Your answer
Follow this Question
Related Questions
Unity freeze on finished exporting eclipse project 1 Answer
I want to use the score I saved in unity in Eclipse to publish to the user's Facebook Feed 0 Answers
Export to Android with transparent background for unity 2020.1? 0 Answers
Android application with Unity? 0 Answers
Can't run Android build in Emulator. "Unable to find native library: main" 1 Answer