- Home /
Question by
91378246 · Jan 11, 2016 at 06:07 PM ·
realtimeilluminationrealtime-shadows
Real time illumination on procedural generated dungenon
I'm generating a dungeon at the game start which doesn't change during playing. What is the best way to illuminate it? I tried standard real time lightning and some effects (e.g. Bloom (Optimized)) but it looks really really bad...
Comment
Your answer
Follow this Question
Related Questions
realtime illumination 0 Answers
How to turn off a baked shadow 1 Answer
Multiple Realtime Lights in WebGL 0 Answers
Realtime shadows for the new Unity Plus 1 Answer
Realtime light goes through mesh (did research, not helping) 1 Answer