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Question by mrd777 · Jun 08, 2017 at 06:33 AM · scene-loadingscene-switchingadditive

Modify Scene origin before loading scene? Or LoadLevelAdditive @ certain world position

Hi,

I want to have one scene load next to another scene, so the player can go from section to section in the game. I don't want to 'hardcode' or 'hardplace' the scenes next to each other, in the event that I might want to extent a scene to be longer, or shorter, thereby throwing off the entire 'world' i've created.

I have been searching for 7 hours on a way to load scenes at certain positions via script, but no answers on this.

Of course this wouldn't be an issue if I decided to just make everything and never change it, but we all know that modification to your world is essential. It also wouldn't matter, if I just had regular seamed level transitions.

My hope was that I could load a scene at a certain world point, for example, next to an empty game object on the previous scene.

One thing I've tried is to make a master parent empty game object and assign all objects to that in the scene, and then move that after loading the scene. However, this will not work for static objects.

Anyone have any ideas?

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