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DictationRecognizer: Does it have an option to return an array of possible translations?
Hello. I have a question regarding DictationRecognizer. I am trying to implement some speech to text for a project that requires accurate translation of the user's speech. For the most part, DictationRecognizer has given me accurate translations. But for users with a rather thick accent or speaks quite fast, sometimes DictationRecognizer provides an inaccurate translation.
One of my team members who have experience using Google Voice told me that Google Voice could return an array of possible translations to achieve greater accuracy. Is there a way to do that with DictationRecognizer? For the project that I am doing, I need the speech to text to be built in the Unity project itself. This is my first time using DictationRecognizer so I am not too familiar with it. Thank you in advance.