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Question by Suzuka91 · Oct 14, 2016 at 09:25 PM · gameobjectprefabcompare

How to know if a gameobjects comes from a certain prefab

Hi all, I have a problem with my custom map editor.

I use an array of prefabs to "paint" (instantiate) things on my scene in editor mode.

I need to know if in the clicked point int the scene there is a gameobject and I also need to know if the gameobject I clicked comes from a prefab in the mentioned array of prefabs.

When I compare the gameobject in scene with the prefabs in the array, I can't figure out how to check if the Gameobject in the scene (wich is a prefab) comes from a non instantiated prefab in the array.

I already tried comparing:

         if(go ==arrayGO[i])
 
         if(UnityEditor.PrefabUtility.GetPrefabParent(go) == UnityEditor.PrefabUtility.GetPrefabParent(arrayGO[i]))
 
         if(UnityEditor.PrefabUtility.GetPrefabObject(go) == UnityEditor.PrefabUtility.GetPrefabObject(arrayGO[i]))
 
 if(UnityEditor.PrefabUtility.GetPrefabType(go) == UnityEditor.PrefabUtility.GetPrefabType(arrayGO[i]))

 

I don know if Im doing it wrong or I am missing something. I could compare them by names, but it's like a ugly solution. Anyone have an idea?

Thanks for reading and all help is welcome.

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Answer by Suzuka91 · Oct 15, 2016 at 10:47 AM

Solved after looking on inspector:

It should be like this:

 if(UnityEditor.PrefabUtility.GetPrefabParent(go) == arrayGO[i])
 {
      Debug.Log("go comes from that prefab");
 }

Where "go" is an instantiated Gamobject from arrayGO[i], wich is a prefab.

Important note: this only works on edit mode, not at runtime

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Answer by Gohloum · Feb 22, 2019 at 04:04 PM

GetPrefabParent() method seems to be deprecated now (Feb 2019). What is the replacement for going about this solution?

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avatar image Bonfire-Boy · Feb 22, 2019 at 04:56 PM 0
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I think you want to look at PrefabUtility.GetCorrespondingObjectFromSource()

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