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Question by FPS27 · Jul 08, 2011 at 02:37 PM · audioaudioclipexplosionfpstutorial

Adding Explosion Sound Effect

I followed the FPS Tutorial until I got to this,

'Sound 
effects

Our
 game
 world
 has 
been 
a
 little 
quiet
 so 
far, 
let’s 
add
 a
 sound
 effect 
to
our
 explosion 
 effect.

First 
let’s 
assign 
an 
audio 
clip 
to
 the
Explosion 
prefab.

To 
allow 
the 
Explosion
 object 
to 
be 
able 
to 
accept 
an 
audio
 clip, 
we
 add 
the
 Audio 
Source
 component 
to 
it 
from 
the 
main
 menu 
(Component
­>
Audio­>
 Audio
Source). 
You’ll 
notice 
one 
of 
the 
properties 
of 
this 
component 
is 
the
 Audio 
Clip.

Assign 
"RocketLauncherImpact"
 to 
the 
Explosion 
prefab’s 
Audio 
Clip
 exposed
 variable. 
Unity
 can 
play 
many
 different
 audio 
formats.

Run
 the
 game
 again
 and
 our
 explosion 
sound
effect 
should
 be 
heard 
when 
each
 missile 
impact.'

I did what it said except I used my own audio clip. When I tested the game I didn't hear and explosion.

How can I fix this?

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avatar image FPS27 · Jul 08, 2011 at 03:01 PM 0
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Joshua, it is set to play on awake, the volume is high enough, and it says the camera does have an audio listener.

avatar image Joshua · Jul 08, 2011 at 03:03 PM 0
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Then as soon as you drop an instance of the prefab in your scene it 'should' play.

avatar image aldonaletto · Jul 08, 2011 at 04:06 PM 0
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Have you tried the original RocketLauncherImpact audio clip? It worked fine to me: when the explosion was instantiated the sound played as expected.

avatar image FPS27 · Jul 08, 2011 at 04:21 PM 0
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I think you need UnityPro to use the 'RocketLauncherImpact' audio clip and I don't have UnityPro.

avatar image aldonaletto · Jul 08, 2011 at 06:49 PM 0
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No, the FPS tutorial contains anything, and doesn't require Unity Pro (maybe only for a special water effect, but surely not for using the sounds; my Unity is Indie too)

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Answer by Joshua · Jul 08, 2011 at 02:39 PM

Is it set to play on awake and is the volume high enough?

Do you have an audio listener in your scene as well? If not, attach one to your camera. Component>Audio>Audio Listener.

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