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Question by
manny003 · Apr 23, 2016 at 02:54 PM ·
socialgamecenter
Social.localUser.Authenticate always true/success
I'm trying to do negative testing for GameCenter authentication on the Unity Editor, tvOS Simulator and the method Social.localUser.Authenticate is always true/success and the local user is "Lerpz".
This is annoying. How can I prevent this? What's going on?
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