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Question by buronix · Oct 14, 2016 at 01:56 PM · terrainmultithreadingprocedural-terrain

Replicate TerrainData.GetInterpolatedHeight

Hey all!!

I have a procedural World made by terrain tile chunks, Im generating all the data in other thread but when I need to create the objects of the terrain (out of terrain trees, rocks, bushes, etcs) I have a problem to determine the height to place the object, I achieve to emulate the slope calculation, and the world coords for my objects, but I tried and fail to emulate the TerrainData.GetInterpolatedHeight to get the "Y" position of my objects out of the Mainthread, I can not call the GetInterpolatedHeight outside the unity Mainthread.

Right now I´m performing the calculations in a coroutine and synchronizing the calculations with my building object thread, but its a nightmare to sync with the dynamic distance load of the objects, and I think its posible to perform that calculation in my building object thread, Can you help me or guide me with this? How can I achieve to emulate that function?

  • I have all the terrainData information outside the Mainnthread, heightmap, slopemap, etc etc.

Thanks all in Advance for your time and efforts!!

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avatar image asdzxcv777 · Jan 16, 2018 at 12:53 AM 0
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hello.. did u ever find out how to do it ??

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