Question by 
               KUFgoddess · Oct 15, 2017 at 07:16 AM · 
                particlesparticlesystemsize  
              
 
              How to increase Particle System Start Size from 1 to 2 OnTriggerEnter2D?
 main.startSizeMultiplier = 2f; is where i am having the error 
 
 
 void OnTriggerEnter2D(Collider2D col)
     {
         if(col.tag == "Projectile")
         {
             Damage(damage);
 
 ErrorFireIncreaseSound();
 
         } 
 
     public void ErrorFireIncreaseSound()
         {
             source2.clip = ErrorSounds[Random.Range(0, ErrorSounds.Length)];
             source2.Play();
             main.startSizeMultiplier = 2f;
         }
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by KUFgoddess · Oct 18, 2017 at 04:35 PM
This is how i changed my particle start size public void ErrorFireIncrease() {
     ParticleSystem m_System = GetComponent<ParticleSystem>();
     ParticleSystem.MainModule main = m_System.main;
     main.startSizeMultiplier = 2;
 
               )
Your answer
 
             Follow this Question
Related Questions
How do you use emission.rate? 2 Answers
Some question about ParticleSystem.emit() rendering 0 Answers
ParticleSystem.Bake() not working with specific particle 0 Answers
Particles disappear when the parent rotates,My particles disappear when the parent rotates 0 Answers
Particle Collision between particles 2 Answers