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Question by DarkSlash · Mar 21, 2015 at 07:55 PM · collisioncollidercollider2dboxcollider2d

Jump through a Collider

Imagine Mario bros, when he jumps from the ground to the upper block platform. He jumps through it, but then, he lands on it. That's what I need.

Both of my elements (the character and the platform) have a BoxCollider2D attached, so when I try to jump from bellow, the character just hits the platform.

How can I achieve that?

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Answer by MelvMay · Mar 22, 2015 at 03:52 PM

If you're using Unity 5 then you can use the PlatformEffector2D component which provides the ability of one-way collisions.

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Answer by Team_26 · Mar 21, 2015 at 08:10 PM

You can check if your character is under platform when it's jumping. If yes, disable the platform collider.

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Answer by DarkSlash · Mar 22, 2015 at 04:28 PM

Im using Unity 4.6, so I deactivated the collider when Im below the platform until I get above. Not the most elegant solution but it worked.

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