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Question by Keehan12 · Jun 19, 2016 at 08:31 AM · texturerenderingscript.

I can't render a texture from the resources folder

I've been trying to load in a .png from the resources folder in to a build of my game and cannot get it to load the texture but project a white empty texture instead.

This is my code

  private var texture : Texture;
 
     function Start()
     {
         texture = Resources.Load("uv");
         GetComponent.<Renderer>().material.mainTexture = texture;
     }

If anyone knows what I am doing wrong that would be greatly appreciated I can't seem to find the solution cheers :)

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avatar image grimmdeveloper · Jun 19, 2016 at 11:39 AM 0
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$$anonymous$$ake sure your textures are in the Resource folder, and named properly. $$anonymous$$ake sure the import settings are set to Texture and not sprite. This should work for you.

 var rend = GetComponent.<Renderer>();
 rend.material.mainTexture = Resources.Load("uv") as Texture;

avatar image Keehan12 grimmdeveloper · Jun 19, 2016 at 11:55 AM 0
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Both codes are working fine in the Editor if I have a Resources/uv.png in the Assets folder but does not read anything from the Resources folder created in the build

avatar image JedBeryll Keehan12 · Jun 19, 2016 at 12:11 PM 0
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Do you mean you create the texture at runtime and save it in the resources folder? Or that you have a texture that works in the editor but not in the build?

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Answer by JedBeryll · Jun 19, 2016 at 09:40 AM

 texture = Resources.Load("uv") as Texture;

does this work?

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Answer by Keehan12 · Jun 19, 2016 at 11:53 AM

no luck. I've also tried

  texture = Resources.Load("uv", typeof(Texture)) as Texture;

and I update the mainTexture as well as at Start but still sets to a blank texture

edit: it works in the editor? I didn't check this :P still not working in a build and I have uv.png in the Resources folder

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