The bolt on "Shooting shots" won't appear
So, I have checked the script with the "done" script a billion times, and it's OK, and when I drag and drop the prefab on the anarchy table the bolt appear. I think the problem is in the Input.GetButton, but I have no idea about. HAlp??? Thanks!
Answer by GamefreakCMG · Dec 15, 2016 at 04:45 PM
It was a spelling difference for me (the "void update" should have been "void Update"). go to the "done" section and compare the "done player controller" script to yours (that's what I did). I knew unity was k sensitive but I didn't know it was THIS sensitive. hope this helps
Just so you know, it's not Unity that's sensitive; C++, C#, Javascript, X$$anonymous$$L and pretty much every modern program$$anonymous$$g language is case-sensitive. Compilers take input exactly as it is presented. If ins$$anonymous$$d they arbitrarily decided "you wrote this, but I'm going to treat it as though you wrote this" then program$$anonymous$$g would become much harder!
That makes allot more sense. tnx for the explanation :)