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Question by Njaah · Oct 13, 2016 at 09:44 PM · renderingbugtransparencyalpha-channel

Why transparent rendering mode makes opaque object transparent?

Yes, asked many times, but it still makes no sense. No, there is absolutely nothing wrong mith material, I have tried both solid color fill as well as simple color material made in unity. And yet, having transparent or fade rendering mode makes material transparent when alpha is 1, why? This really stupid, it clearly shouldn't work this. Is there a work around for this?

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Answer by silverboxgamesalex · Jun 01, 2017 at 11:03 PM

I'm having the same problem and really fed up with it, any fix?

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