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Question by OmegaFalcon · Mar 26, 2020 at 04:06 AM · triggercollider2dontriggerenter

Checking if a single object's trigger is entered out of a group of identical objects?

In my game I have a group of objects with the same tag and a trigger collider. When the player collides with any of these objects, a parameter within the player is changed and that works fine. (This is done in a script attached to the player).


Now in a script attached to each object, I want to have it that if the player collides with that object, a parameter of that single object is changed.


The problem is when I use OnTriggerEnter, I cannot specify whether the collision is between the player and the specific object. I cannot check if the colliding gameobject has the object's tag cuz all the objects in this group have the same tag. And when I check if the colliding object has the 'player' tag, the function is called when the player collides with any object, not just the specific object the script is attached to.


I have searched so long for an answer, so I hope someone here can help me. Here's some of the code simplified.

 // Function in Player Script
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Object")
     {
         object = true;
     }
 }

 // Function in Object Script
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         player = true;
     }
 }



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Answer by KronosAmon · Mar 28, 2020 at 04:24 AM

If I understand you correctly, you want to check if the collided object has ObjectScript.

 private void OnTriggerEnter2D(Collider2D collision)
 {
      if (collision.gameObject.tag == "Player")
      {
          ObjectScript script = collision.gameObject.GetComponent<ObjectScript>();
          if (script) //This will only work if the object have "ObjectScript" script attached to it.
          {
               //Do whatever you want here
          }
      }
 }

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