Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 16, 2016 at 07:44 AM by tanoshimi for the following reason:

http://answers.unity3d.com/questions/1253697/synchronization-in-photon-i-have-a-scene-where-i-d-1.html#answer-1254094

avatar image
-1
Question by Nodgorod · Oct 07, 2016 at 06:25 PM · photonsynchronizationclients

Synchronization in Photon, I have a scene where I dont instantiate anything, but I want it to update its status constantly on all clients

Hi, I am further developing my game and basically I am having now a quite easy part to deal with. As aforementioned in the question title, I have a scene where there are no player objects to be instantiated. All clients are able to interact with the elements of the scene using the GUI Buttons and when one client pushes a button, I want the update to be smoothly synchronized on all clients. I have added a Photon View Script to the elements I want synchronized, still they start to behave strangely unaccordingly to the physics system ( for example, on one client screen they start floating and bouncing irregularly, whereas on the screen of the client that gave the input from buttons, everything goes as expected.

I have made some research, but I am afraid it would help mostly in the case where I had multiple players objects which is not here the case I suppose. Has my problem anything to do with my camera, or with my network stream?

Please, take into account everything I have mentioned and should you have any other further question, ask here. Any tips, links, even scripts!! are welcome!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Synchronization in Photon, I have a scene where I dont instantiate anything, but I want it to update its status constantly on all clients 1 Answer

Photon synchronization on different devices failes 0 Answers

Photon client objects behave strangely when colliding 0 Answers

Photon synchronization on different devices failes 0 Answers

Photon position syncing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges