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Question by Reaverb0t · Aug 31, 2021 at 01:01 AM · c#2dlerplerping

Lerp is not moving 2D Prefab over time.

Hello,

I can't figure out why my lerp snaps the prefab and doesn't move smoothly over time. What am I doing wrong? Imagine a bullseye with a dot that moves between each ring over time based on what ring you are on. In this example, I have only scripted moving from ring1 out to ring2. The dot snaps to the next ring, and isn't quite landing in the right spot.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Paddle : MonoBehaviour
 {
     [Header("Configuration")]
     [SerializeField] bool player1;
 
     [Header("Controls")]
     [SerializeField] float rawSpeed = 1f;
 
     [Header("Ring Positions")]
     [SerializeField] float ring1;
     [SerializeField] float ring2;
     [SerializeField] float ring3;
     [SerializeField] float ring4;
 
     bool controlsLocked;
 
     // Update is called once per frame
     void Update()
     {
         Control();
     }
 
     void Control()
     {
         if (!controlsLocked)
         {
             if (player1)
             {
                 if (transform.localPosition.y == ring1)
                 {
                     if (Input.GetAxis("P1_Horizontal") < -0.1)
                     {
                         controlsLocked = true;
                         Vector2 startPosition = transform.localPosition;
                         Vector2 targetPosition = new Vector2(transform.localPosition.x, ring2);
                         float calculatedSpeed = rawSpeed * Time.deltaTime;
                         transform.localPosition = Vector2.Lerp(startPosition, targetPosition, calculatedSpeed);
                         controlsLocked = false;
                     }
                 }
             }
         }
     }
 
 
 
 
 }
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Answer by xxmariofer · Aug 31, 2021 at 06:07 AM

probably because calculatedSpeed is higher than 1. You are confusing how lerp works, simply change Vector2.Lerp to Vector2.MoveTowards, and unless you have other bugs, that should work

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Answer by CoughE · Sep 02, 2021 at 03:11 PM

I agree with mario, that is not the correct usage of lerp. Check this resource out https://gamedevbeginner.com/the-right-way-to-lerp-in-unity-with-examples/

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