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Question by KillitsGaming · Jul 30, 2017 at 05:50 AM · c#transformtriggervector3parent

Can’t keep the position

Hi can’t keep the knives current position when setting the parent

alt text

 private void OnTriggerEnter(Collider other)
     {
         transform.SetParent(other.transform);
         rigidbody.velocity = Vector3.zero;
         rigidbody.angularVelocity = Vector3.zero;
         rigidbody.isKinematic = true;
         rigidbody.useGravity = false;
 
         myCollider.isTrigger = false;
         anim.enabled = false;
 
         if (other.transform.tag == "Enemy")
         {
             EnemyHealth e = other.transform.GetComponent<EnemyHealth>();
             e.TakeDamage(damage);
         }
         else if (other.transform.tag == "TrainingDume")
         {
             TrainingDumeHealth e = other.transform.GetComponent<TrainingDumeHealth>();
             e.TakeDamage(damage);
         }
     }
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