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Question by dogjones · Oct 13, 2016 at 07:00 AM · dependency injection

Zenject factory from prefab not injecting into all components on prefab

I have a prefab "PlayerCharacterPrefab" with two components: PlayerCharacter and CharacterMovement. I am using zenject to bind a factory to produce PlayerCharacters from the "PlayerCharacterPrefab":

 Container.BindFactory<PlayerCharacter, Factory<PlayerCharacter>>().FromPrefab(_playerCharacterPrefab);


I have another MonoBehaviour that wants to create "PlayerCharacterPrefab"s at will. It looks something like this:

 public class PlayerCreator : MonoBehaviour
 {
     [Inject]
     private Factory<PlayerCharacter> _playerCharacterFactory;

     void Update()
     {
         _playerCharacterFactory.Create();
     }
 }

All of this works well, except for one problem. Both the CharacterMovement and PlayerCharacter components have dependencies which need to be injected. However, the factory is only injecting dependencies for the PlayerCharacter component when it instantiates the "PlayerCharacterPrefab".

My expectation is that the factory would inject dependencies for all components on the prefab. What am I doing wrong?

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avatar image eventropy · Oct 13, 2016 at 11:14 PM 1
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I just tried this same thing and confirmed that it works as expected (that is, both Character$$anonymous$$ovement and PlayerCharacter get injected). Can you post the code for Character$$anonymous$$ovement and PlayerCharacter? How are they being injected?

avatar image dogjones eventropy · Oct 14, 2016 at 12:53 PM 0
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Sorry for late reply, I didn't get any alert that there was a new comment on my question. I just took a closer look in light of the fact that you couldn't reproduce the issue and I think my description of the issue I'm seeing to mistaken. I might edit the question, or remove if it turns out I was completely mistaken. Thanks for taking the time to try and reproduce my problem.

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