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Question by Iquit · Jul 15, 2017 at 11:09 PM · c#2d game2d-physics2d-gameplay2d platformer

Im making a test game for 2D movement since Im new at the game but when I press spacebar it doesnt do anything but it says its working

  1. using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerScript : MonoBehaviour {

 private Rigidbody2D rb;
 public float speed = 15f;
 public Vector2 Up = new Vector2(0, 5000);

 // Use this for initialization
 void Start () {
     rb = GetComponent<Rigidbody2D>();
 }
 
 // Update is called once per frame
 void FixedUpdate () {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         rb.MovePosition(Up);
         Debug.Log("Spacebar Pressed");
     }
     float x = Input.GetAxis("Horizontal") * Time.fixedDeltaTime * speed;
     Vector2 newPos = rb.position + Vector2.right * x;
     rb.MovePosition(newPos);
 }

}

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Answer by Bunny83 · Jul 15, 2017 at 11:43 PM

Do not check one time input (anything with Down or Up in the name) inside FixedUpdate. FixedUpdate usually runs at a slower rate. However the input is only true for one frame. Since FixedUpdate doesn't run every frame it can "miss" that event.

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avatar image Iquit · Jul 15, 2017 at 11:47 PM 0
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oh ok so I do it in Update() {

}

avatar image Iquit · Jul 15, 2017 at 11:51 PM 0
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Nah it doesnt seems to work

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Answer by Iquit · Jul 16, 2017 at 12:02 AM

Never Mind I figured it out kind of

 private Rigidbody2D rb;
 public float speed = 15f;
 public Vector2 Up = new Vector2(0, 5000);

 // Use this for initialization
 void Start () {
     rb = GetComponent<Rigidbody2D>();
 }
 
 // Update is called once per frame
 void FixedUpdate () {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         rb.position = Up;
         Debug.Log("Spacebar Pressed");
     }
     float x = Input.GetAxis("Horizontal") * Time.fixedDeltaTime * speed;
     Vector2 newPos = rb.position + Vector2.right * x;
     rb.MovePosition(newPos);
 }

}

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