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Question by timo0060 · Jun 27, 2012 at 06:34 PM · javascriptmouselookat

Making character look at mouse

So I'm trying to make the character look at the mouse and so far all I have is this code to find the mouse position and to look at it,

 // this creates a horizontal plane passing through this object's center
 var plane = Plane(transform.position, Vector3.up);
 // create a ray from the mousePosition
 var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 // plane.Raycast returns the distance from the ray start to the hit point
 var distance: float;
 if (plane.Raycast(ray, distance)){
 // some point of the plane was hit - get its coordinates
 hitPoint = ray.GetPoint(distance);
 hitPoint.y = 0;
 
 transform.LookAt(hitPoint);

My problem is that the whole character rotates on all his axis, He should only rotate on the y, (Top down shooter), so How can I get it so that he looks at the cursor smoothly and only on the rotate on the y axis?

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Answer by aldonaletto · Jun 27, 2012 at 07:02 PM

Just remove this line:

 hitPoint.y = 0;

This line "sits" the hitPoint at y=0, but it should be at the player's y coordinate - what it already was because the plane was created at the player's center.
NOTE: For a more generic case, you could do instead:

 hitPoint.y = transform.y;

This would fix any height differences if the plane wasn't at the object's level.

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avatar image timo0060 · Jun 27, 2012 at 08:49 PM 0
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Thank you very much, that solved it perfectly.

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