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Question by Weither · Sep 30, 2013 at 07:53 PM · errorgetcomponentloadnull

get component null reference

private int mapSelected; private mainmenu mainMenu;

void Awake() { mainMenu = GetComponent(); } > > void Start() { mapSelected = > mainMenu.champSelected; }

Object reference not set to an instance of an object introbeforegame.Start ()

what's wrong?

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avatar image Stormizin · Sep 30, 2013 at 08:00 PM 0
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I don't understand your question. Please remake it with more details and with your script.

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Answer by hamstar · Sep 30, 2013 at 08:00 PM

You need to supply a type to GetComponent. See the documentation. If the component you want is a script you have created, use that as the type parameter.

e.g. If you named a script "MenuScript":

 mainMenu = GetComponent(MenuScript); // JS
 mainMenu = GetComponent<MenuScript>(); // C#


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Answer by Weither · Sep 30, 2013 at 09:10 PM

Script 1:

             if (GUI.Button (new Rect (10,175, 220,40), "option1", GUI.skin.GetStyle("button")))
             {
                 champSelected = 4;
                 Application.LoadLevel ("Harborintro");
             }
             if (GUI.Button (new Rect (10,175, 220,40), "option2", GUI.skin.GetStyle("button")))
             {
                 champSelected = 4;
                 Application.LoadLevel ("Harborintro");
             }

Script nr2

Load champSelected from script 1 and save it in "mapSelected"

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avatar image hamstar · Oct 01, 2013 at 08:34 AM 0
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What is the actual name of Script1? Is it added to the same Game Object as the script you posted in your question? Is champSelected a public variable? Please edit your question rather than putting more info in an answer.

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