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Question by SpiralConDave · Jul 18, 2017 at 02:27 AM · iosvr

Why is iOS hosed? (5.x)

I've been having trouble with iOS builds lately, and tried making a pretty empty scene (just one piece of UI text with camera and directional light). Build out just this one scene, I still get the problem. Running in XCode, it always dies putting the debugger at this line:

     UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String: AppControllerClassName]);

And the error in console:

libMobileGestalt MobileGestaltSupport.m:153: pid 375 (myapp) does not have sandbox access for frZQaeyWLUvLjeuEK43hmg and IS NOT appropriately entitled 2017-07-17 19:22:14.513079-0700 myapp[375:19279] libMobileGestalt MobileGestalt.c:550: no access to InverseDeviceID (see ) 2017-07-17 19:22:14.904128-0700 ID360[375:19279] Uncaught exception: NSInvalidArgumentException: *** -[NSURL initFileURLWithPath:]: nil string parameter ( 0 CoreFoundation 0x00000001865aeff8 + 148

Any clues? I mean, any? I googled around and tried various settings for GL/Metal, nothing helps yet.

Update: Seems to have something to do with including Google Cardboard support (which used to work fine)

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