IL2CPP build error 2019.2.2f1
Hello. A few days ago I tried to build a project for 64 bit architecture. To which Unity began to throw errors. On this version of Unity, not one project was assembled, but there was some kind of trouble with this. Has anyone encountered this and knows a solution?
This is my errors: ERROR 1:
Failed running D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\UnityProjects\YTSimulator\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\UnityProjects\YTSimulator\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:/Development/UnityEditor/2019.2.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:/Development/UnityEditor/2019.2.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Development/UnityEditor/2019.2.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser=D:/Development/UnityEditor/2019.2.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/UnityProjects/YTSimulator/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/UnityProjects/YTSimulator/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout: Building libil2cpp.so with AndroidToolChain Output directory: D:\UnityProjects\YTSimulator\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: D:\UnityProjects\YTSimulator\Library\il2cpp_android_armeabi-v7a\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Wrote crash dump file "C:\Users\843E~1\AppData\Local\Temp\clang++.exe-affebd.dmp" 0x00007FFEEADD47AF (0x0000000000000030 0x0000000000160CC0 0x000000060FD305F0 0x0000000012A6B8F0), memmove() + 0xAF bytes(s) 0x0000000001DEC2B1 (0x0000000006A30EF8 0x0000000001D8DCF3 0x00000000431E0460 0x00000000431E0470) 0x0000000001DEC907 (0x00000000000000A3 0x00000003FC271430 0x0000000000005181 0x00000000148B7240) 0x0000000001DECA3B (0x000000000404002E 0x00007FFEEB87C43F 0x000000000417001A 0x00000000000000F0) 0x0000000001D942FB (0x0000000000000000 0x0000000006A30E90 0x0000000000000000 0x0000000008415690) 0x0000000001DE81A2 (0x0000000003B8DD30 0x0000000000000005 0x0000000003B8DD60 0x00000000023E0834) 0x00000000023E3214 (0x0000000005AF74F0 0x000000000CF181E0 0x00000000065D2E00 0x0000000000000001) 0x00000000023E32E3 (0x0000000005AF74F0 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00000000023E3DE5 (0x0000000003B8DF10 0x0000000003B8DF18 0x0000000009D1F2D0 0x0000000000B2038B) 0x00000000006E3BF2 (0x0000000003B8E440 0x00000000009C7A6D 0x0000000003B8E38E 0x00000000011E1C23) 0x00000000028A8C02 (0x0000000005A96160 0x0000000009D1F2D0 0x0000000000000000 0x0000000003D60000) 0x0000000000932867 (0x0000000005A97650 0x00007FFEEB87FB91 0x0000000003D6D9B0 0x0000001F03D60000) 0x000000000087E221 (0x0000000002CCF4D8 0x000000000000000D 0x0000000002CCF4D8 0x00000000036BF7FF) 0x000000000045C916 (0x000000000000000A 0x0000000002A91256 0x0000000000000008 0x0000000005A95A40) 0x0000000000438905 (0x000000000265C550 0x000000000000000C 0x000000000265BDB0 0x0000000002A91256) 0x00000000004093C4 (0x0000000005AA5DC0 0x0000000003D686C0 0x000000000000000B 0x0000000000000000) 0x0000000000402948 (0x0000000000000000 0x000000005D00015C 0x0000000003D61680 0x0000000003D66D90) 0x0000000002A93610 (0x0000000000000091 0x0000000000000056 0x0000000000000000 0x0000000000000000) 0x00000000004013B5 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00000000004014E8 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00007FFEE9AE7BD4 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), BaseThreadInitThunk() + 0x14 bytes(s) 0x00007FFEEB8ACE51 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), RtlUserThreadStart() + 0x21 bytes(s) clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation) Android clang version 5.0.300080 (based on LLVM 5.0.300080) Target: armv7-none-linux-android Thread model: posix InstalledDir: D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script. clang++.exe: note: diagnostic msg:
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: Preprocessed source(s) and associated run script(s) are located at: clang++.exe: note: diagnostic msg: C:\Users\843E~1\AppData\Local\Temp\Assembly-CSharp-f1b280.cpp clang++.exe: note: diagnostic msg: C:\Users\843E~1\AppData\Local\Temp\Assembly-CSharp-f1b280.sh clang++.exe: note: diagnostic msg:
Invocation was: Executable: "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D_linux -DSTDC_FORMAT_MACROS -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\external\xxHash" -I"D:\UnityProjects\YTSimulator\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -DANDROID_API_=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\UnityProjects\YTSimulator\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp" -o "D:/UnityProjects/YTSimulator/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/03C0304D03D2E14AA26E452044D41BC9.o"
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) � il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args) stderr:
����ࠡ�⠭��� �᪫�祭��: Unity.IL2CPP.Building.BuilderFailedException: Wrote crash dump file "C:\Users\843E~1\AppData\Local\Temp\clang++.exe-affebd.dmp" 0x00007FFEEADD47AF (0x0000000000000030 0x0000000000160CC0 0x000000060FD305F0 0x0000000012A6B8F0), memmove() + 0xAF bytes(s) 0x0000000001DEC2B1 (0x0000000006A30EF8 0x0000000001D8DCF3 0x00000000431E0460 0x00000000431E0470) 0x0000000001DEC907 (0x00000000000000A3 0x00000003FC271430 0x0000000000005181 0x00000000148B7240) 0x0000000001DECA3B (0x000000000404002E 0x00007FFEEB87C43F 0x000000000417001A 0x00000000000000F0) 0x0000000001D942FB (0x0000000000000000 0x0000000006A30E90 0x0000000000000000 0x0000000008415690) 0x0000000001DE81A2 (0x0000000003B8DD30 0x0000000000000005 0x0000000003B8DD60 0x00000000023E0834) 0x00000000023E3214 (0x0000000005AF74F0 0x000000000CF181E0 0x00000000065D2E00 0x0000000000000001) 0x00000000023E32E3 (0x0000000005AF74F0 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00000000023E3DE5 (0x0000000003B8DF10 0x0000000003B8DF18 0x0000000009D1F2D0 0x0000000000B2038B) 0x00000000006E3BF2 (0x0000000003B8E440 0x00000000009C7A6D 0x0000000003B8E38E 0x00000000011E1C23) 0x00000000028A8C02 (0x0000000005A96160 0x0000000009D1F2D0 0x0000000000000000 0x0000000003D60000) 0x0000000000932867 (0x0000000005A97650 0x00007FFEEB87FB91 0x0000000003D6D9B0 0x0000001F03D60000) 0x000000000087E221 (0x0000000002CCF4D8 0x000000000000000D 0x0000000002CCF4D8 0x00000000036BF7FF) 0x000000000045C916 (0x000000000000000A 0x0000000002A91256 0x0000000000000008 0x0000000005A95A40) 0x0000000000438905 (0x000000000265C550 0x000000000000000C 0x000000000265BDB0 0x0000000002A91256) 0x00000000004093C4 (0x0000000005AA5DC0 0x0000000003D686C0 0x000000000000000B 0x0000000000000000) 0x0000000000402948 (0x0000000000000000 0x000000005D00015C 0x0000000003D61680 0x0000000003D66D90) 0x0000000002A93610 (0x0000000000000091 0x0000000000000056 0x0000000000000000 0x0000000000000000) 0x00000000004013B5 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00000000004014E8 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0x00007FFEE9AE7BD4 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), BaseThreadInitThunk() + 0x14 bytes(s) 0x00007FFEEB8ACE51 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), RtlUserThreadStart() + 0x21 bytes(s) clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation) Android clang version 5.0.300080 (based on LLVM 5.0.300080) Target: armv7-none-linux-android Thread model: posix InstalledDir: D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://llvm.org/bugs/ and include the crash backtrace, preprocessed source, and associated run script. clang++.exe: note: diagnostic msg:
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: Preprocessed source(s) and associated run script(s) are located at: clang++.exe: note: diagnostic msg: C:\Users\843E~1\AppData\Local\Temp\Assembly-CSharp-f1b280.cpp clang++.exe: note: diagnostic msg: C:\Users\843E~1\AppData\Local\Temp\Assembly-CSharp-f1b280.sh clang++.exe: note: diagnostic msg:
Invocation was: Executable: "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D_linux -DSTDC_FORMAT_MACROS -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp\external\xxHash" -I"D:\UnityProjects\YTSimulator\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "D:\Development\UnityEditor\2019.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -DANDROID_API_=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\UnityProjects\YTSimulator\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp" -o "D:/UnityProjects/YTSimulator/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/03C0304D03D2E14AA26E452044D41BC9.o"
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) � il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error 2:
Exception: D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Try to Build App Bundle (Google Play) [Check Box] ins$$anonymous$$d of apk in Build Settings. Hope it helps.
Answer by Falonight_164 · Jul 12, 2020 at 08:54 PM
I solved this problem. In the open spaces of the forums, I found out that a person had a similar problem resolved by removing one of the assets. Since I did not use any assets, I decided to delete by folder. Suddenly, this is the incorrect name of the sprite, or script? So I found that my script, which contains an array of 12,000 nicknames, caused such errors. Good luck and patience to those who meet this mistake (I do not wish this to anyone, killed 4 days)
Answer by Falonight_164 · Jul 13, 2020 at 09:31 AM
After this problem, I climbed a lot of sites and on one of them it was suggested to delete the Library folder from the project. That's exactly what I did. Now I have 2 error:
Win32Exception: ApplicationName='D:\Development\UnityEditor\2019.2.2f1\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\UnityProjects\YTSimulator\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\UnityProjects\YTSimulator\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:/Development/UnityEditor/2019.2.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:/Development/UnityEditor/2019.2.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Development/UnityEditor/2019.2.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser=D:/Development/UnityEditor/2019.2.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/UnityProjects/YTSimulator/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/UnityProjects/YTSimulator/Temp/StagingArea/Il2Cpp/il2cppOutput ', CurrentDirectory='D:\UnityProjects\YTSimulator\Temp\StagingArea\assets\bin\Data\Managed', Native error= Запрошенная операция требует повышения.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0) System.Diagnostics.Process.Start () (at :0) (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44) UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:104) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
2 Error:
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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