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Question by AlwayzPatrick · Oct 11, 2016 at 08:47 PM · errornetworkingarrayprefabs

Unity Networking Prefab cant load scene assets

I have a prefab for a player but when i make it that it spawns them automatically when joining. but then it didnt save the script objects that needed to be loaded.

if i want to select them it says that there are none.

so is there a way to add automatically a script item of a gameobject to a array i tried:

 public GameObject[] TempObjects;
 public DHDGlyph[] Glyphs;
 
 TempObjects = GameObject.FindGameObjectsWithTag("Glyph");
 Glyphs = new DHDGlyph[TempObjects.Length];
 
 foreach (DHDGlyph Glyph in Glyphs)
 {
       for (int i = 0; i < TempObjects.Length; i++)
       {
              DHDGlyph[i] = TempObjects[i].GetComponent<DHDGlyph>();
       }
 }

ERROR: Expression denotes a type', where a variable', value' or method group' was expected

IMG OF ARRAY

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